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Baphomet character model developed by myself as practice using ZBrush and Maya for character development. This is my first time using ZBrush, and my first animation and render in Maya.
I wanted to practice all aspects of 3D modelling for video games, from sculpting high-poly mesh, texture painting, retopologising, texture mapping, rigging, animation, and rendering.
I wanted to practice all aspects of 3D modelling for video games, from sculpting high-poly mesh, texture painting, retopologising, texture mapping, rigging, animation, and rendering.