This project set out to investigate how Substance Designer can be used with custom assets created for video games. A statue bust was created in ZBrush, and then textured using Substance Designer. The materials created in Substance Designer can be manipulated on the fly inside of other software including Houdini and Unreal Engine (shown here). The final render was made in Houdini, and the asset was also imported into Unreal Engine for simple testing. A brief video discussing basic concepts of Substance Designer and use in other software.